WoodenShips&IronMen Game Code wsim1104Isle 
Wind Direction: N; Wind Velocity: 3-Normal breeze                        Game Ended24 January 2006
Scenario: A British Island in the Caribbean is holding out against the Pirates. 10 Guns on the island face each direction, and can fire over its own defending Ships. 2 Ships are anchored with sufficient crew to defend themselves but unable to set sail. 
Pirates can't damage each other, but may foul each other, or block line of sight if in field of firing.
No anchoring points, so to land need to foul (1 damage to Hull) or grapple the Island

Move mouse
over map
to see
previous
position

Game ends: when Isle or Pirates are destroyed
(not including re-inforcements)

 

Victory Conditions: Normal (see Rules) Scoring: Pts gained for destroying a Ships/Isles Hull, or double points for capturing.
Highest score at end of game wins, even if ships have been destroyed. Rules of engagement: The deadline posted and emailed to you will be critical. Any missed deadlines (British Time) will result in nmr (no move received-ships remain in position but may drift)
Awtg Player                  Speed Turn Movement Hull Quality Crew GunsL GunsR Rigging Pts Score
out=1st KenW      struck 0           0 60
struck=2nd Capt Chandler 5/2 2 1 1-1 Elite 2 2 2 3 2 5 5 5 0 40
out=3rd Chuck      struck-drift -1           0 20
out=4th Bob     struck 0           0 20
out=5th Peter     struck-drift 0           0 10
out=6th Paul     struck-drift -1           0 10
out=7th Crispin     nmr-drift 3           0 0
out=8th Luca      struck-rocks 0           0 0
  Isles Defences
(Hull =Emplacements)
NW destroyed 0           0  
W destroyed -3           0  
SW none 5 Average 5 10   - 20  
NE destroyed 0           0  
E destroyed 0           0  
SE destroyed 0 Average 5   10 - 0  
  Anchored Ship1 struck-anchored -1           0  
  Anchored Ship2 struck-anchored 0           0  
  Re-inforcements1     struck-drift 0           0  
  Re-inforcements2 5/2 2 2 1 Average 4 4 3 6 6 5 5 5 20  
  Re-inforcements3 5/2 2 L 5 Average 4 4 4 6 6 5 5 5 20  

Legend: Red numbers=damaged, green surround=initial broadside available, purple background=reduced efficiency, red background=minimum efficiency. Red surround indicates ships are fouled or grappled. Movement in Brackets=disallowed either by blocking or illegal moves. 'X' in the Guns Column indicates no shot loaded

Game Log: 3 March 2005 - 24 January 2006
Turn32: Movement: Holding relative positions now. Will a second set of broadsides resolve the issue.
Firing
Chandler(L)-Re-inforcement3 Damage t0(1)=no damage
Isles Defence:
 Re-inforcement3(R)-Chandler Damage t0(5)=H - enough to force the ship to 'strike' : End of the game
Even though Capt Chandler was the last to survive - my hat off to him - he came second in the scoring stakes - making Ken the overall winner. Very little of the Isle remains, and 3 British SOL destroyed, so after licking their wounds the British decide to leave the Isle to whomsoever wants it.