| WoodenShips&IronMenGameCode wsim0407Valcour | ![]() |
|
The Battle for Valcour Island was important in its strategic
effect in the American Revolution. Fought on 11 October 1776 between the
British & American lake fleets under command of Sir Guy Carleton and Benedict
Arnold respectively. Through the summer & autumn of 1776 Carleton, the British
governor of Canada, prepared for a major invasion of New York. Arnolds
requirement was primarily to delay the British and thus enable re-inforcements
to arrive in New York to prevent the British advance from Canada.
Victory Conditions:
The player with highest Score wins (whether eliminated from the game
or not) |
Game Ended:
5
April 2009
6 day turnaround (Click mouse on map to see previous position: move out to restore current map) Wind Direction: 4=S; Velocity: 4-Heavy Breeze: No Wind Change ![]() Click to Enlarge Map |
| Pos'n | Player | Class | Max Speed | Turn | Movement | Hull | Crew | GunsL | GunsR | Rigging | Pts | Score |
| 7th |
|
Sloop | struck - drifts | 0 | 11 | |||||||
| GunB | 3 | 4 | drifts | 5-2 | Cr 3 - - | 2 bow | 2 1-1 - | 15 | ||||
| 3rd |
|
struck - drifts | 0 | 33 | ||||||||
| GunB | grounded | 0 | ||||||||||
| 1st |
|
Sloop | 7/4 FS | 3 | L L (3) - drifts | 1-3 | Cr 2-1 - (Av 1 1) | 2 | 3 | 4 4 4 1 | 9 | 40 |
| GunB | 4 | 4 | 1 L 1 | 8 | Av 2 1 | 2 DS bow | 2 2 1 | 15 | ||||
| 2nd |
|
Sloop | grounded | 0 | 37 | |||||||
| GunB | struck - drifts | 0 | ||||||||||
| 4th |
|
Sloop | 3 | grounded | 0 | 29 | ||||||
| GunB | 4 | 4 | L L 1 (1) | 6 | Av 2 2 2 | 1 GP bow | 2 1 1 | 6 | ||||
| 6th |
|
Sloop | 7/4 BS | 3 | L 2 | 1 | Av 1 - - | 1 | 0 | 3 3 3 3 | 5 | 20 |
| GunB | struck - drifts | 0 | ||||||||||
| 4th |
|
Sloop | struck - drifts | 0 | 20+9 | |||||||
| GunB | 3 | 4 | - drifts | 1 | Av 1 | 1 DS bow | 2 1 - | 6 | ||||
| Legend: Red numbers=damaged, green surround=initial broadside available, purple/red background=reduced/minimum efficiency. Blue/Red surround =ships fouled/grappled. Movement in Brackets=disallowed either by blocking or illegal moves. 'X' in Guns=no shot loaded: | ||||||||||||
| Turn42: | Movement: Jon & MarkR try to move too fast for the Wind
direction. Although Jon Sloop turns, he and Paul GunB still
drift with the mass of floating wreckage. JeffC, MarkR & Chuck hover
around the edges of the wreckage waiting for an opening. Boarding Parties: None |
|
Firing: Jon Sloop (L) - Ken GunB; Paul GunB (DS)(rake)
- Jon Sloop Damage:
Ken GunB t2(5)=2H-R; Jon Sloop t3(5)=3H-C. Although Jon
gets an effective shot in on Ken, the devastating blast from Paul
GunB rake totally destroys Jon Sloop and renders his hull down to
match-wood. |
|
| Melee: None | |
| Reloading: | |
| Turn2: | Movement: nmr from Paul means that he drifts south. With
Paul drifting and no movement from Mark, while he changes to Battle
Sail, are the Americans not pulling together? Perhaps this is just a ruse to
tempt the British into a trap? (Please note ship & wind directions: It saves time if you get the movement correct = see Ships) Both Sean & Jon try to overextend their gunboats and don't move as much as they wished due to the wind direction. (Movement in Brackets is disallowed). Firing: Jeff fires the first broadside of the battle, and lets rip with his gunboat. He reloads both sets of guns. Damage: Jeff scores a direct hit on the small island from his sloop, and almost blows his sloop away with his gunboat. Some concentrated fighting is looking to be imminent, for some ships |
| Turn1: | Movement: All orders valid except Ken (Sir Guy) may be
confused with his Gunboat (only 3 allowable into the wind), but the action
commences and the ships are in sight of each other. Paul decides to
hold back for a while. The two fleets may be becoming disjointed, but all are
still out of range. All guns are loaded with Round Shot ready for battle. |
| Turn0: | 7 joined: April 2007 : Setting Up - confirmations required by 22 April: setting sail on 23 April 2007 |