WoodenShips&IronMenGameCode wsim0407Valcour Return to Home Page

The Battle for Valcour Island was important in its strategic effect in the American Revolution. Fought on 11 October 1776 between the British & American lake fleets under command of Sir Guy Carleton and Benedict Arnold respectively. Through the summer & autumn of 1776 Carleton, the British governor of Canada, prepared for a major invasion of New York. Arnolds requirement was primarily to delay the British and thus enable re-inforcements to arrive in New York to prevent the British advance from Canada.

Game ends when either British or Americans are defeated.

All ships may anchor, & any American ship moving N of the 'thin red line' is considered as retreating & is removed from the game. Similarly any British moving South of the 'S' red line is considered as retreating & is removed from the game. 

Victory Conditions: The player with highest Score wins (whether eliminated from the game or not)
Score increased by:
the value pts of any enemy ship captured, surrendered or destroyed; (Note: captured does not double pts);
2 pts for each set of 2 hull hits on American gunboats & 3 pts for each set of 2 hull hits on British gunboats - final hit gets Pts score for ship;
Americans receive 1 pt for each ship surviving 20 turns, 2 for 40, & 3 for 50

Game Ended: 5 April 2009 6 day turnaround
(Click mouse on map to see previous position: move out to restore current map)

Wind Direction: 4=S; Velocity: 4-Heavy Breeze: No Wind Change

Click to Enlarge Map

Pos'n Player                  Class Max Speed Turn Movement Hull Crew GunsL GunsR Rigging Pts Score
7th KenW (Sir Guy) Sloop     struck - drifts           0 11
GunB 3 4 drifts 5-2 Cr 3 - - 2 bow 2 1-1 - 15
3rd Sean       struck - drifts           0 33
GunB     grounded         0
1st Jon Sloop 7/4 FS 3 L L (3) - drifts 1-3 Cr 2-1 - (Av 1 1) 2 3 4 4 4 1 9 40
GunB 4 4 1 L 1 8 Av 2 1 2 DS bow 2 2 1 15
2nd JeffC (Benedict) Sloop     grounded           0 37
GunB     struck - drifts         0
4th MarkR Sloop   3 grounded           0 29
GunB 4 4 L L 1 (1) 6 Av 2 2 2 1 GP bow 2 1 1 6
6th Chuck Sloop 7/4 BS 3 L 2 1 Av 1 - - 1 0 3 3 3 3 5 20
GunB     struck - drifts         0
4th Paul Sloop     struck - drifts           0 20+9
GunB 3 4  - drifts 1 Av 1 1 DS bow 2 1 - 6
Legend:  Red numbers=damaged, green surround=initial broadside available, purple/red background=reduced/minimum efficiency. Blue/Red surround =ships fouled/grappled. Movement in Brackets=disallowed either by blocking or illegal moves. 'X' in Guns=no shot loaded:
Game Log:  23 April 2007 - 5 April 2009
Turn42: Movement: Jon & MarkR try to move too fast for the Wind direction. Although Jon Sloop turns, he and Paul GunB still drift with the mass of floating wreckage. JeffC, MarkR & Chuck hover around the edges of the wreckage waiting for an opening.

Boarding Parties: None

Firing: Jon Sloop (L) - Ken GunB; Paul GunB (DS)(rake) - Jon Sloop

Damage: Ken GunB t2(5)=2H-R; Jon Sloop t3(5)=3H-C. Although Jon gets an effective shot in on Ken, the devastating blast from Paul GunB rake totally destroys Jon Sloop and renders his hull down to match-wood.
The British now only have 1 ship (drifting) and the Americans have 4 ships. The Americans are therefore declared the winners with a greater than 3 to 1 advantage. However the British put up a devastating fight to the end and the individual results are:
Winner Jon 40, 2nd JeffC 37, 3rd Sean 33, 4th MarkR & Paul 29, 6th Chuck 20, 7th Ken 11
Feel free to send or add Comments onto the Message Board see Results & Player Stats

Melee: None
Reloading:
Turn2: Movement: nmr from Paul means that he drifts south. With Paul drifting and no movement from Mark, while he changes to Battle Sail, are the Americans not pulling together? Perhaps this is just a ruse to tempt the British into a trap?
(Please note ship & wind directions: It saves time if you get the movement correct = see Ships) Both Sean & Jon try to overextend their gunboats and don't move as much as they wished due to the wind direction. (Movement in Brackets is disallowed).
Firing: Jeff fires the first broadside of the battle, and lets rip with his gunboat. He reloads both sets of guns.
Damage: Jeff scores a direct hit on the small island from his sloop, and almost blows his sloop away with his gunboat.
Some concentrated fighting is looking to be imminent, for some ships
Turn1: Movement: All orders valid except Ken (Sir Guy) may be confused with his Gunboat (only 3 allowable into the wind), but the action commences and the ships are in sight of each other. Paul decides to hold back for a while. The two fleets may be becoming disjointed, but all are still out of range.
All guns are loaded with Round Shot ready for battle.
Turn0: 7 joined:  April 2007 :     Setting Up - confirmations required by 22 April: setting sail on 23 April 2007