Sopwith Game Code sop0807  : 5 Day turnaround                         Return to Home Page
Orders Due: 1 July or earlier

Aces are when 15 points reached
(Move Mouse over board to see previous turn)

Clouds move at the same time as move1 only

click for Rules

Aeroplanes: Start at: Damage Allowance = 12
Ammunition = 16

The winner is the last remaining player on the board. The points are for guidance and may be used in the event of a tie, but also allow aces.

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Orders:
Player Id:  
Moves Firing Options
 

                                 

Awtg Players Lives Dmg (Prev) Ammo (Prev)

Moves

Firing Options/Comments Points (Prev)
rec'd MarkR 3 7 7 3 3 R A A   0 0 0   0 0
rec'd BrianM 2-1 1-2(=12) 1 16-1(=16) 16 A L (L) 0 0 L   8 8
rec'd Bramley 3 3 3 11 11 L A A A A A   8+2 8
y Kevin 2 11 11 10 10 R A L 0 0 0   5 5
y Ken 3 12 12 16 16 - - - - - - Landed:Ace: 9 nmr's 17 17
Legend: (in brackets)=disallowed; hits target; been hit, or damaged by cloud

Game Log: 3 October 2007-

Turn21: 1-2 Bramley follows BrianM to get him in his sights (2 dmg) and blow him out of the sky (loses 2nd life)
3 BrianM fires up his final plane for take-off
Wind: Clouds move one hex towards Red aerodrome before move 1
Comments from Bramley: I assumed from the rules that the aerodromes had balloons that you could shoot to remove a player from the game? Reply: These are an option that can be used, but not in this game.
Turn20: 1-3 BrianM takes off rapidly to avoid disaster, while Kevin wades his way through the clouds again. Meanwhile Bramley fires at an empty aerodrome.
Wind: Clouds move one hex towards Green aerodrome before move 1
Turn19: 1-2 BrianM lands
3 Bramley drifts across to attack BrianM on the ground at long range (causing 1 dmg), while Kevin finds the clouds (1 dmg)
Wind: Clouds move one hex towards Red aerodrome before move 1again
Turn18: 1 Kevin becomes surrounded by cloud and is forced to go through them (1 dmg) while Bramley takes off
2-3 A few wild shots as BrianM comes in to land
Wind: Clouds move one hex towards Black aerodrome before move 1again
Turn17: 1-2 Ken nmr. Who is chasing who? Some loose cannons but no hits.
3 Bramley lands to renew his ammunition
Wind: Clouds move one hex towards Black for the first time in the game
Turn16: 1 Ken nmr. Are Brian & Bramley running for cover?
2-3 Kevin & Mark give chase with a hopeful shot from Mark
Wind: Clouds move one hex towards Green (yet again-purely random honest!) aerodrome before move 1 again
Turn15: 1 The clouds are clearly attracted to Brian (1 dmg) & also Bramley (1 dmg) while Kevin turns away from a fight
2 Brian sticks with the clouds (1 dmg): Kevin manages to avoid Mark
3 Is there no way out of the clouds for Brian (1 dmg). How much more can he take?
Wind: Clouds move one hex towards Green (yet again) aerodrome before move 1 again
Turn14: 1-2 Ken nmr. While Kevin takes off the others just fly around a bit.
3 Brian hides in the clouds (1 damage) while Mark sends out a volley but misses everything
Wind: Clouds move one hex towards Green (again) aerodrome before move 1 again
Turn13: 1 Ken nmr. Unfortunately Kevin is unlucky & the storm clouds rip his wings off - loses a life
2-3 Everyone except Kevin heads West but no damage.
Wind: Clouds move one hex towards Green aerodrome before move 1 again
Turn12: 1 Ken nmr. Interesting paths as MarkR lands safely for now to renew his Ammo immediately
2 Brian flies underneath Bramley while Kevin gets damaged by the cloud ( 1 dmg) and fires at for fun
3 Kevin stays in the cloud (1 more dmg) but nobody hits anybody else.
Wind: Clouds move one hex towards Yellow aerodrome before move 1 again
Turn11: 1 Ken nmr. Bramley continues through the Clouds (1 dmg). Kevin flies under Brian and manages to lodge a bullet in Marks tail.
2 Brian moves across to get Bramley head on (4dmg), but Bramley retaliates to get Brian (4dmg) & Kevin (3 dmg)
3 After that vicious skirmish everyone moves on - most with damaged planes!
Wind: Clouds move one hex towards Yellow aerodrome before move 1
Turn10: 1 Ken (nmr) stays on his airport - a sitting duck for now??? Brian presses home his advantage on MarkR (4 dmg)
2-3 They all swing around preparing for another sortie
Wind: Clouds move one hex towards Purple aerodrome before move 1
Turn9: 1 Ken repairs by remaining on the ground, and Kevin heads for his airport.
2 A missed opportunity here!
3 Brian sticks to MarkR's tail as Kevin lands to renew his ammo.
Wind: Clouds move one hex towards Yellow aerodrome before move 1
Turn8: 1 Ken heads for a landing underneath the tail of Bramley
2 Kevin tries for a desperate shot but misses
3 Some more wishful shooting from Mark as Ken lands to renew his Ammo
Wind: Clouds move one hex towards Green aerodrome before move 1
Turn7: 1 Ken pursues Bramley for 3 dmg; also making Ken an Ace (allowing Immelmann maneuver)
2 BrianM finds the clouds for 1 damage
3 BrianM likes the clouds for 1 damage. No other damage but Ken is on Bramleys tail with 1 ammo left.
Wind: Clouds move one hex towards Red aerodrome before move 1
Turn6: 1 Everyone goes their own way now the pressure is off for a while, but Ken manages to get a long shot in on Bramley
2 Bramley gets Kevin in his sights (2 dmg)
3 Note: Landing is only allowable at your own airport.
Wind Clouds move one hex towards Yellow aerodrome before move 1
Turn5: 1 Kevin clearly gets Brian in his sights for 4 damage
2 Ken flies over the top of Kevin so they avoid each other
3 Ken shoots Brian from behind to blow him out of the skies (3 dmg)
Wind Clouds move one hex towards Purple aerodrome before move 1
Turn4: 1 Ken manages to avoid being caught by Bramley, & Kevin/MarkR avoid the clouds
2 Ken fires to catch Brian unawares (3 dmg): First blood!!!!!
3 Ken really plays his cards right and gets Brian (4 dmg) & Kevin (3 dmg)
Wind Clouds move one hex towards Red aerodrome before move 1
Turn3: 1 Everyone plays a waiting game
2 Some frantic firing but no damage caused
3 Missed opportunity here - but still no damage - who will get the first blood?
Wind Clouds move one hex towards Blue aerodrome before move 1 again
Turn2: 1 Ken fires but Kevin is protected by the clouds, however he gets 1 damage for hiding there
2 Ken fires again - missing, but Kevin sustains more Cloud damage
3 Mark fires across Chris (not in play yet=unable to play : in hospital), Brian chases Bramley but out of range.
Wind Clouds move one hex towards Blue aerodrome before move 1
Turn1: 1 All except ChrisR take off
2 Altered Mark's to keep him on the runway - can be altered if necessary
3 Brian takes a first shot but nobody in range
Wind Clouds move one hex towards Purple aerodrome before move 1
Turn0:   6 players awaiting confirmations 6 received September 2007