| Sopwith Game Code sop0807 : 5 Day turnaround | ![]() |
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Orders Due: 1
July or earlier Aces are when 15 points reached (Move Mouse over board to see previous turn) Clouds move at the same time as move1 only click for Rules Aeroplanes: Start at: Damage Allowance
= 12 The winner is the last remaining player on the board. The points are for guidance and may be used in the event of a tie, but also allow aces. |
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| Awtg | Players | Lives | Dmg | (Prev) | Ammo | (Prev) |
Moves |
Firing | Options/Comments | Points | (Prev) | |||||
| rec'd | MarkR | 3 | 7 | 7 | 3 | 3 | R | A | A | 0 | 0 | 0 | 0 | 0 | ||
| rec'd | BrianM | 2-1 | 1-2(=12) | 1 | 16-1(=16) | 16 | A | L | (L) | 0 | 0 | L | 8 | 8 | ||
| rec'd | Bramley | 3 | 3 | 3 | 11 | 11 | L | A | A | A | A | A | 8+2 | 8 | ||
| y | Kevin | 2 | 11 | 11 | 10 | 10 | R | A | L | 0 | 0 | 0 | 5 | 5 | ||
| y | Ken | 3 | 12 | 12 | 16 | 16 | - | - | - | - | - | - | Landed:Ace: 9 nmr's | 17 | 17 | |
| Legend: | (in brackets)=disallowed; hits target; been hit, or damaged by cloud | |||||||||||||||
Game Log: 3 October 2007-
| Turn21: | 1-2 | Bramley follows BrianM to get him in his sights (2 dmg) and blow him out of the sky (loses 2nd life) |
| 3 | BrianM fires up his final plane for take-off | |
| Wind: | Clouds move one hex towards Red aerodrome before move 1 | |
| Comments | from Bramley: I assumed from the rules that the aerodromes had balloons that you could shoot to remove a player from the game? Reply: These are an option that can be used, but not in this game. | |
| Turn20: | 1-3 | BrianM takes off rapidly to avoid disaster, while Kevin wades his way through the clouds again. Meanwhile Bramley fires at an empty aerodrome. |
| Wind: | Clouds move one hex towards Green aerodrome before move 1 | |
| Turn19: | 1-2 | BrianM lands |
| 3 | Bramley drifts across to attack BrianM on the ground at long range (causing 1 dmg), while Kevin finds the clouds (1 dmg) | |
| Wind: | Clouds move one hex towards Red aerodrome before move 1again | |
| Turn18: | 1 | Kevin becomes surrounded by cloud and is forced to go through them (1 dmg) while Bramley takes off |
| 2-3 | A few wild shots as BrianM comes in to land | |
| Wind: | Clouds move one hex towards Black aerodrome before move 1again | |
| Turn17: | 1-2 | Ken nmr. Who is chasing who? Some loose cannons but no hits. |
| 3 | Bramley lands to renew his ammunition | |
| Wind: | Clouds move one hex towards Black for the first time in the game | |
| Turn16: | 1 | Ken nmr. Are Brian & Bramley running for cover? |
| 2-3 | Kevin & Mark give chase with a hopeful shot from Mark | |
| Wind: | Clouds move one hex towards Green (yet again-purely random honest!) aerodrome before move 1 again | |
| Turn15: | 1 | The clouds are clearly attracted to Brian (1 dmg) & also Bramley (1 dmg) while Kevin turns away from a fight |
| 2 | Brian sticks with the clouds (1 dmg): Kevin manages to avoid Mark | |
| 3 | Is there no way out of the clouds for Brian (1 dmg). How much more can he take? | |
| Wind: | Clouds move one hex towards Green (yet again) aerodrome before move 1 again | |
| Turn14: | 1-2 | Ken nmr. While Kevin takes off the others just fly around a bit. |
| 3 | Brian hides in the clouds (1 damage) while Mark sends out a volley but misses everything | |
| Wind: | Clouds move one hex towards Green (again) aerodrome before move 1 again | |
| Turn13: | 1 | Ken nmr. Unfortunately Kevin is unlucky & the storm clouds rip his wings off - loses a life |
| 2-3 | Everyone except Kevin heads West but no damage. | |
| Wind: | Clouds move one hex towards Green aerodrome before move 1 again | |
| Turn12: | 1 | Ken nmr. Interesting paths as MarkR lands safely for now to renew his Ammo immediately |
| 2 | Brian flies underneath Bramley while Kevin gets damaged by the cloud ( 1 dmg) and fires at for fun | |
| 3 | Kevin stays in the cloud (1 more dmg) but nobody hits anybody else. | |
| Wind: | Clouds move one hex towards Yellow aerodrome before move 1 again | |
| Turn11: | 1 | Ken nmr. Bramley continues through the Clouds (1 dmg). Kevin flies under Brian and manages to lodge a bullet in Marks tail. |
| 2 | Brian moves across to get Bramley head on (4dmg), but Bramley retaliates to get Brian (4dmg) & Kevin (3 dmg) | |
| 3 | After that vicious skirmish everyone moves on - most with damaged planes! | |
| Wind: | Clouds move one hex towards Yellow aerodrome before move 1 | |
| Turn10: | 1 | Ken (nmr) stays on his airport - a sitting duck for now??? Brian presses home his advantage on MarkR (4 dmg) |
| 2-3 | They all swing around preparing for another sortie | |
| Wind: | Clouds move one hex towards Purple aerodrome before move 1 | |
| Turn9: | 1 | Ken repairs by remaining on the ground, and Kevin heads for his airport. |
| 2 | A missed opportunity here! | |
| 3 | Brian sticks to MarkR's tail as Kevin lands to renew his ammo. | |
| Wind: | Clouds move one hex towards Yellow aerodrome before move 1 | |
| Turn8: | 1 | Ken heads for a landing underneath the tail of Bramley |
| 2 | Kevin tries for a desperate shot but misses | |
| 3 | Some more wishful shooting from Mark as Ken lands to renew his Ammo | |
| Wind: | Clouds move one hex towards Green aerodrome before move 1 | |
| Turn7: | 1 | Ken pursues Bramley for 3 dmg; also making Ken an Ace (allowing Immelmann maneuver) |
| 2 | BrianM finds the clouds for 1 damage | |
| 3 | BrianM likes the clouds for 1 damage. No other damage but Ken is on Bramleys tail with 1 ammo left. | |
| Wind: | Clouds move one hex towards Red aerodrome before move 1 | |
| Turn6: | 1 | Everyone goes their own way now the pressure is off for a while, but Ken manages to get a long shot in on Bramley |
| 2 | Bramley gets Kevin in his sights (2 dmg) | |
| 3 | Note: Landing is only allowable at your own airport. | |
| Wind | Clouds move one hex towards Yellow aerodrome before move 1 | |
| Turn5: | 1 | Kevin clearly gets Brian in his sights for 4 damage |
| 2 | Ken flies over the top of Kevin so they avoid each other | |
| 3 | Ken shoots Brian from behind to blow him out of the skies (3 dmg) | |
| Wind | Clouds move one hex towards Purple aerodrome before move 1 | |
| Turn4: | 1 | Ken manages to avoid being caught by Bramley, & Kevin/MarkR avoid the clouds |
| 2 | Ken fires to catch Brian unawares (3 dmg): First blood!!!!! | |
| 3 | Ken really plays his cards right and gets Brian (4 dmg) & Kevin (3 dmg) | |
| Wind | Clouds move one hex towards Red aerodrome before move 1 | |
| Turn3: | 1 | Everyone plays a waiting game |
| 2 | Some frantic firing but no damage caused | |
| 3 | Missed opportunity here - but still no damage - who will get the first blood? | |
| Wind | Clouds move one hex towards Blue aerodrome before move 1 again | |
| Turn2: | 1 | Ken fires but Kevin is protected by the clouds, however he gets 1 damage for hiding there |
| 2 | Ken fires again - missing, but Kevin sustains more Cloud damage | |
| 3 | Mark fires across Chris (not in play yet=unable to play : in hospital), Brian chases Bramley but out of range. | |
| Wind | Clouds move one hex towards Blue aerodrome before move 1 | |
| Turn1: | 1 | All except ChrisR take off |
| 2 | Altered Mark's to keep him on the runway - can be altered if necessary | |
| 3 | Brian takes a first shot but nobody in range | |
| Wind | Clouds move one hex towards Purple aerodrome before move 1 | |
| Turn0: | 6 players awaiting confirmations 6 received September 2007 |