Sopwith Game Code sop0606  : 5 Day turnaround                         Return to Home Page
Game Over: 5 March 2007

Aces are when 15 points reached
(Move Mouse over board to see previous turn)

Clouds move at the same time as move1 only

click for Rules

Balloons: 20 for each aerodrome (fixed). A team is out of the game when both barrages of balloons are destroyed. They can be damaged by home players

Aeroplanes: Start at: Damage Allowance = 12
Ammunition = 16

The winner is the last remaining player on the board. The points are for guidance and may be used in the event of a tie, but also allow aces.

Awtg Players Balloons (Prev) Lives Dmg (Prev) Ammo (Prev)

Moves

Firing Options/Comments Points (Prev)
2nd MarkR 0 0 2 5 5 13 13 A A A   0 0 0   24 24
1-1 1 2 12 12 16 16 R R A 0 0 0   24 24
3rd KenW 0 0 3                     out of game 39 39
0 0 3                     out of game 38 38
1st Kevin 14 14 2 11 11 16 16 L A A A A 0 Takes out Mark 28 28
0 0 1 5 5 11 11 A A A 0 0 0   34 34
Legend: (in brackets)=disallowed; hits target; been hit or damaged by cloud

Game Log: 29 September 2006- 5 March 2007

Turn20: 1 With the first shot Kevin takes out the last of Mark's balloons - no mercy there then eh?
2-3 Kevin follows through the debris just to make sure
Wind Clouds move one hex towards Red aerodrome before move 1 again: Kevin wins with Mark 2nd & Ken 3rd
Turn19: 1-2 After the loss of an opponent everyone is now cagey
3 Kevin takes a long shot on Mark's remaining balloons taking one out - is it all over now?????
Wind Clouds move one hex towards Yellow aerodrome before move 1 again
Turn0:   3 players awaiting confirmations 3 received September 2006: All set to go with Balloons to defend & 2 planes(x3) each