| Snits Revenge Game Code snit1003 | ![]() |
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16 Organs in the Bolotomus
Channels (allow 2 at a time) Canals (allow 1 at a time) Blue Canals (no Snits) 1st, 2nd, 3rd are Compositors Like this idea? then join the waiting list. TSR Games |
| GM | Players | Organs | Snorgs | Makums | Runnungitms | Splops | Spark | Kills | |
| CRJB | Bolotomus | 11 | 11 | 3 | 7-3 | 0 | 1 | 16 | |
| Orders: | |||||||||
| Awtg | Players | Name | Move | From | To | Snits In | Snits Out | X Snits | Score |
| out=3rd | Snit Team 1 | Brian | 1 | Kick | Prolobosinator | 0 | 0 | 6 | 2 |
| =1st | Snit Team 2 | MarkS | 1 1 |
Divercreas | Atrium | 0 | 0 | 6 | 4 |
| =1st | Snit Team 3 | Jamie | 1 | Kick | Eye | 0 | 0 | 6 | 4 |
Game Log: 6 December 2005 - 23 March 2006
| Turn 9: | Snits | Moves: Brian none Mark Divercreas-Atrium; Jamie
none Kicks: Brian Snorg in Prolobosinator roll 2 to kill Snorg with a hidden Splop which destroys the kicking Snit; Mark no kicks; Jamie Snorg in Eye roll 3 snorg survives |
| Bolotomus |
Moves: Runnungitms: Divercreas-Atrium;
Glut-Atrium; Agulator-Eye Makums: - Composites: - Chomping: Atrium - Mark's Snit doesn't get chomped(roll 5); Atrium - Mark's Snit gets chomped(roll 1); Eye - Jamie's Snit doesn't get chomped(roll 4) |
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| With no Snits left Brian and Mark are out of the game. Brian
in 3rd position with 2 points, and Mark yet to be decided depending
on Jamie. To save the turns I allowed Jamie 3 kicks at the Snorg in the Eye before any Runnungitm could get at him roll 3,3,5 Snorg survived : Snit survived Runnungitm. Another Kick roll 5 Snorg survived : Snit survived 2nd Runnungitm; Kick roll 3 Snorg survived : 3rd Runnungitm killed him. So both Jamie & Mark end up with 4 points making them equal 1st. I think the Bolotomus won really though. The spark was hidden in the Lobulus, but the Snorg there was never killed even though all three groups of Snits had a go. |
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| Turn 0: | 4 Joined Awaiting 1-2 Players To join joined MartinB Neil plus Brian, ChrisB, MarkS: Brian & MarkS confirmed 6/12/05 |