| RoboRally Game Code rr0809LaserRun 5 day turnaround | ![]() |
|
Orders due: 7
September
or earlier The winner is the first to reach the Finish Flag. (In the event
of a few not completing the course they will be positioned on the highest
Flag reached). |
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| Awtg | Players | Lives | Flag | Dmg | Prev |
Cards Pl'd |
Comments | Points | Prev | Options | ||||
| y | Dave | 1 | 3 | 0+1 | 0 | 2 | 1 | 1 | 1 | 1 | 22 | 22 | 0 | |
| y | Bruce | 3 | 4 | 0+1 | 0 | B | 2 | 2 | L | 2 | 18 | 15+3 | 0 | |
| 5th | JeffC | 0 | 1 | Finished 5th | 3 | 3 | 0 | |||||||
| 1st | LeeB | 2 | Fin | Finished 1st | 31 | 31 | 0 | |||||||
| y | JimF | 1 | 3 | 0 | 0 | 2 | 1 | 1 | L | U | Reaches Flag 3 | 19+3 | 19 | 0 |
| Cards Played Legend: hit someone, damaged, hit & been hit; Purple Card Pl'd=Registers fixed | ||||||||||||||
Game Log: 11 August 2009- ?
| Turn23: | 1 | On our way again- sorry for the delay. |
| 2 | Bruce has to force his way through the laser beam | |
| 3 | Dave has to force his way through the laser beam, while JimF reaches Flag3 | |
| 4-5 | No damage between players, but did the lasers slow anyone down? One slip could still change the final results | |
| Turn22: | 1-2 | JimF gets superfast cards to whizz across the board and close the gap on Dave |
| 3 | Bruce achieves Flag4 | |
| 4-5 | Dave lines himself up nicely for the next flag, while Bruce and JimF both keep the pressure on. | |
| Turn21: | 1-2 | Dave fights against the conveyor for a while and Bruce takes it steadily, and JimF rests |
| 3-4 | Dave turns onto the Express conveyor to position himself for the run at the Flag, taking a bit of damage on the way | |
| 5 | Dave leaps the conveyor to arrive on Flag3. And repairs the damage that he sustained on route | |
| JimF completes his rest but now has some catching up to do. | ||
| Turn20: | 1-2 | JimF twists round while Bruce rides the conveyor and Dave has a rest |
| 3-4 | JimF leaps onto the express conveyor which is much faster than he thought, while Bruce steps off his slower conveyor | |
| 5 | JimF can't stop the momentum and drops off the edge of the board to lose his second life (returns to Flag2 next turn but shut down) | |
| JimF shuts down and returns with one less life on Flag2, while Bruce closes in on the next flag. | ||
| Turn19: | 1 | JimF zaps Dave but can't push off the conveyor, while Bruce tries out the merry-go-round |
| 2 | JimF pushes Dave before he moves forward to return back to the central square | |
| 3 | A bit of shuffling while Bruce returns to the merry-go-round | |
| 4 | JimF turns just to catch Dave again while Bruce gets dizzy. | |
| 5 | They all do the Okay Cokay | |
| Dave successfully shuts down, while JimF plans to shut down next turn | ||
| Turn18: | 1-2 | JimF reaches Flag2 while Dave gets out of his way |
| 3-4 | Dave wings JimF as they follow the same path | |
| 5 | Dave pushes a bit on JimF just to make sure that he is still there, while JimF turns to return fire | |
| The 3 remaining contenders group together as Bruce aims for his next Flag and Dave prepares to Shut Down | ||
| Turn17: | 1 | JeffC doesn't have a lot of choice and resigns himself to the inevitable. Dave sneaks up on JimF for a point |
| 2 | Dave pushes JimF hard into the wall and achieves Flag2, resulting in the two of them facing each. Unfortunately JeffC commits his last life to the great mechanic in the sky. | |
| 3 | Dave pushes again into the wall but Jim turns away in frustration, while Bruce whizzes up the super-conveyor | |
| 4 | JimF turns back to return the favour on Dave as he does a U turn | |
| 5 | Bruce neatly reaches Flag3, while Dave exits Flag2 to pick up a laser burn. | |
| An action packed round with JeffC losing his last life, Bruce reaching Flag3, JimF spinning in circles and Dave achieving Flag2. | ||
| Turn16: | 1 | As Bruce leaps onto the conveyor and JimF spins on the cog, JeffC gets sizzled wiith a laser and LeeB finishes in record time |
| 2 | JeffC turns on a laser as the others follow conveyors | |
| 3-4 | JeffC is strangely attracted to the lasers and finds two. And then bangs his head against the wall to stay in sight of the two lasers. | |
| 5 | JimF teeters on the edge of Flag2 while JeffC looks definitely suicidal. | |
| LeeB reaches the Finish Flag to be well ahead of everyone else. What a winner!!!!!! | ||
| Turn15: | 1 | Bruce spins on the cog as JeffC reappears on Flag1, and JimF is held back on a moving escalator by Bruce. |
| 2 | At extreme range Lee zaps Dave | |
| 3-4 | Steady progression for Dave & LeeB while while the others rest. | |
| 5 | LeeB has the finish now in sight as Dave makes up lost ground. | |
| Seemingly, nothing can stop LeeB now, but can Bruce keep his edge over the others? | ||
| Turn14: | 1 | As Bruce moves into laser fire, the inevitable happens to JeffC and he loses a life (to restart in Shut Down on Flag1 next turn) |
| 2 | JimF runs directly across the path of Bruce to get a bit singed. | |
| 3 | Bruce lands on a cog as JimF lines up for his next flag. | |
| 4 | Bruce likes the cog so much that he stays there, while JimF advances into the line of fire. | |
| 5 | Bruce stays on the cog while LeeB nonchalantly progresses towards the final goal | |
| All things being equal LeeB is 'so far ahead its beautiful.' but second place is still up for grabs. | ||
| Turn13: | 1 | Black and Blue are caught in the static lasers while the J's whizz along the conveyors |
| 2 | Bruce remains in the line of fire while JeffC backs onto Flag1 | |
| 3 | Bruce turns to face a Flag but gets hit by the static laser again. LeeB lines up for his next flag. | |
| 4 | LeeB reaches Flag4 and Bruce reaches Flag2,while JeffC is forced into laser fire. | |
| 5 | Bruce and LeeB remain on their respective flags to gain 1 repair each. JeffC remains in laser fire as he shuts down. | |
| LeeB increases his lead as Bruce starts to get it together leaving the others still struggling | ||
| Turn12: | 1 | Dave desperately turns to get out of the laser fire, just as JeffC reappears (but Shut down) on Flag 1. Dave gets lasered and JeffC gets hit by Dave. |
| 2 | Dave pushes JeffC off the Flag and into laser fire | |
| 3 | JeffC gets lasered again while LeeB motors down the board | |
| 4 | JeffC zapped yet again, while JimF has to wade through laser fire. | |
| 5 | JeffC really suffers and Bruce jumps into laser fire | |
| JeffC sitting in laser fire suffers so much damage he has his (previous) last 2 cards fixed (1, L). Dave manages to survive his ordeal and will be shut down at the end of his next turn. | ||
| Turn11: | 1 | Dave re-appears on Flag1 in Shut Down mode, while JeffC is caught in the Laser to lose his first life |
| 2 | LeeB rushes across the laser to line himself up nicely, while JimF turns to zap Dave sitting on Flag1. | |
| 3 | JimF reaches Flag1 and pushes & damages Dave in the process who ends up in a lasers sights | |
| 4 | LeeB reaches flag3 with no problem, while Dave sits in laser fire | |
| 5 | LeeB steps off the flag to continue his journey, while Dave gets burned | |
| Dave suffers and even after Shut down has his last card fixed (from earlier turn = R). Meanwhile JimF is catching up to reach his first flag. JeffC having lost his first life will return to Flag1 in Shut Down mode next turn. And LeeB romps 2 flags ahead of everyone else. | ||
| Turn10: | 1 | LeeB turns his back on Dave, who jumps off the edge of the board and will return for his last life on Flag1 on his next turn. JeffC gets caught by LeeB's laser. |
| 2 | The conveyors keep LeeB lined up with JeffC to do more damage | |
| 3 | LeeB really goes for it and pushes JeffC into the lasers | |
| 4 | LeeB turns to have a go at Bruce while he is down. JeffC follows the laser line while JimF backs into one. | |
| 5 | LeeB continues his remorseless attack pushing Bruce into severe danger and more damage, while JimF edges backwards and JeffC gets blasted by the laser again to fix all of his registers | |
| With no hope left for JeffC's first life and Bruce teetering on the edge, it looks like a walkover for LeeB. Can anyone stop him???? | ||
| Turn9: | 1 | LeeB turns to get JeffC in the back as he trundles down the conveyor. |
| 2 | Dave bangs his head against a wall, while LeeB rushes forward to push & hit JeffC. JeffC squeezes in a hit on Dave | |
| 3 | JeffC turns and zaps LeeB while he turns away to zap Dave | |
| 4 | LeeB gets off the conveyor to approach the 2nd Flag, through laser fire, as Dave turns to face him. | |
| 5 | LeeB reaches Flag2 while JimF lines himself up for his first flag. Dave almost becomes a sitting duck as he gets hit by LeeB again and prepares to shut down. LeeB ends on the Flag to repair 1 point. | |
| Dave couldn't quite land on Flag2 and now looks to be in serious danger. LeeB leads the field at present while JimF may be catching up. Merry Christmas and a Happy New Year to you all | ||
| Turn8: | 1 | JimF restarts at S while the others carefully approach Flag2 |
| 2 | LeeB drifts into the firing line of Dave | |
| 3 | JeffC catches Bruce when he returns to his friendly cog and Bruce returns fire | |
| 4 | Dave escapes the edge of the board while Bruce returns to his cog | |
| 5 | Dave braves the laser to get nearer the target while JimF makes rapid progress towards his first flag. | |
| LeeB gets off lightly with only 1 damage while he is Shut Down, and Bruce has his last 2 registers fixed (B,L) as he is Shutting Down | ||
| Turn7: | 1 | Dave chases Bruce down the conveyor to cause 1 damage |
| 2 | Dave pushes and damages Bruce a bit more. JimF moves onto Flag1 but before he can claim it he is pushed off by JeffC who claims the trophy, and just to rub it in zaps JimF. Meanwhile LeeB turns to get Dave's retreating figure | |
| 3 | JimF turns to face his antagonist and gets a hit but is hit in return and JeffC pushes him back onto a laser. Bruce, injuring himself, gets out of Dave's way while LeeB continues to zap Dave | |
| 4 | LeeB moves before JeffC so gets out of his way, but JimF gets pushed back, damaged by JeffC & then onto a laser and dies miserably (having to return to the Start Flag next turn). Meanwhile LeeB pursues Dave for another hit. Bruce rotates anti-clockwise on the cog. | |
| 5 | After all that excitement there is no other damage. | |
| JimF relaxes waiting for his next turn at the Start with 2 damage. Everyone else now has Flag1 under their belt. Bruce has his last Register fixed. Lee has Shut Down this turn and therefore has no cards next turn. | ||
| Turn6: | 1 | Bruce turns and fires but both Lee & Dave are virtual so no effect, he then passes straight through the two of them. |
| 2-4 | Although LeeB warms himself gently on the Laser there is no damage to him. However Bruce crosses a laser beam and gets 1 damage. | |
| 5 | Meanwhile the Powered down JimF has sat on a laser for 5 moves and therefore gets 5 damage (therefore last card fixed from earlier turn as 2). LeeB prepares to shut down. Bruce gets carried along by the conveyor. | |
| As LeeB & Dave are no longer on the same space, they both turn into Real Robots. | ||
| Turn5: | 1-3 | No-one damages anyone |
| 4 | Bruce reaches Flag 1 and fires at JeffC in celebration | |
| 5 | As Bruce backs off the Flag he fires at JeffC again, but JeffC returns fire this time. Unfortunately JimF's fixed cards take him onto the laser causing 1 damage - not quite dead yet though. Dave, JeffC & JimF all Shut Down reducing their damage to 0, but no moves next turn. | |
| Dave & LeeB both end on the same space so they remain Virtual for the next turn | ||
| Turn4: | 1 | Mayhem time!!! Lee & Dave both skewer Lee, who also gets a laser - taking his first life away (removed from board). Dave also gets it from a laser |
| 2 | Dave tries to Backup but can't so the laser gets him again, but he does zap JimF; JeffC bangs against a wall; | |
| 3 | JimF gets his own back on Dave, and the laser then takes him out for Dave to lose his first life | |
| 4 | Not so much fun with only 3 robots struggling!!! | |
| 5 | Three Robots in a line to fight another day, with JeffC shutting down after next turn. | |
| LeeB & Dave lose their first lives and will return next turn onto Flag1 with 2 damage giving them 7 cards (none fixed). They both return as Virtual and need to specify facing direction on next turn. JimF now has last 4 cards fixed | ||
| Turn3: | 1 | JimF zaps LeeB in the back, who then zaps Dave in the back : no change |
| 2 | Dave reaches Flag1 (3 points), but gets stung by LeeB again. Also LeeB attracts the laser to him | |
| 3 | Interesting! JeffC & JimF face each other, while LeeB gets Dave again, and Bruce gets JimF. Lee pushes Dave while managing to reach Flag1 (3 points) but Dave also gets zapped by the laser | |
| 4 | Bruce now shoots JeffC, who after pushing shoots JimF who shoots LeeB; while Dave backs out of the way. LeeB turns to face his antagonists and shoots JimF, while Dave gets the laser again | |
| 5 | Dave moves back into the firing line - dangerous! but is protected by LeeB, as JeffC lasers JimF. JimF also gets it from the laser run. JimF & LeeB face each other and LeeB & Dave get the laser also | |
| Dave reaches the first Flag but at what a cost. Some serious damage here (12 damage in total), and both JimF (U,2) & LeeB (3,U) have cards fixed for next turn. I had to redo LeeB's orders R 1 3 3 U changed to R 3 3 U 1 | ||
| Turn2: | 1 | JeffC backs into a laser shot from Bruce - so first blood drawn |
| 2 | JeffC backs into the brick wall at the edge of the board, and gets another damage from Bruce | |
| 3 | LeeB & JimF go for the same space at the edge of a pit - LeeB moves first (520vs510) and then JimF pushes Lee into the line of laser fire (+1 damage) followed by JimF firing his laser at LeeB | |
| 4 | JimF backs away from Bruce's laser and gets LeeB in the back | |
| 5 | JimF moves forward into Bruce's laser but also gets LeeB in the back again | |
| Lots of mayhem on this first 'live' turn! Only Dave avoids the fun as he powers towards the first flag. | ||
| Turn1: | 1 | All Robots are virtual for this turn and therefore no pushing or damage. Three players head off to the North. Bruce fortunately hits the wall as he moves West away from everyone else, while JimF heads East |
| 2-5 | Dave & JeffC cross two laser paths and Lee one then turns east heading towards the pits | |
| All robots are now live and can start doing the business. The race is on | ||
| Turn0: | Setting Up August 2009- You all start off Virtual on S Flag so no damage/pushing etc until after the first Turn: Boards selected are Battle (my own blank), Cross (with variations), Cross (with variations). |