| RoboRally
Robots |
 |
| Twitch: Tread-mounted Inspector |
 |
Zoom Bot: Mark VII Zoom |
| Hammer Bot: Maxwell Class Hammer |
Trundle Bot: ClassVI Tank-style Trundle |
| Squash Bot: Heavy Gauge Roller |
Spin Bot: Spin-a-lux Dervish-style Spin |
| Twonky: Series12 Twonky-style Vid |
Hulk X90: HG Well and Good Tripod |
Some
Robot Rules
All robots start on the start square as ‘virtual’ robots. Each player decides on the direction the robot faces to
start once the first hand is dealt.
To touch a flag, a robot must end a register phase (one card) on
the same square as a flag.
A robot can use a Power-Down to repair damage. Only damaged robots may
choose to power-down. When a robot powers-down, all damage is immediately
repaired, however any damage received while powered-down is new damage and can
only be repaired on subsequent turns. It is necessary to announce a Power-Down
the turn before it takes effect.
A robot is destroyed when it receives 10 damage, falls into a pit, moves off
the edge of the board, or is crushed. When a
robot re-enters at the relevant last checkpoint it loses 2 damage immediately.
On the third destruction the robot is out of the game.