RoboRally Cards                       
Program Cards:  84 cards split into 7 types - [U (10-60), L (70-420 'odd'), R (70-420 'even'), B (430-490), 1 (500-660), 2 (710-780), 3 (810-840)]
                               
U Turn (6), Rotate Left (18), Rotate Right (18), Back-Up (6), Move 1 (18), Move 2 (12), Move 3 (6)

Option Cards:      26 different cards (a full description will be provided to the player on request)
Players may acquire option cards in the course of the game, and some of these require programming. Each card has the details of how to use it. Option cards can be surrendered in place of taking damage.
Number Name Affects Type Brief Description
10121 Ablative Coat Protection Optional Coat takes 3 damage from any direction and any source (then discarded)
10122 Abort Switch Cards Program Instead of revealing a program card, replace with a random one from the deck
10123 Brakes Movement Turn Can choose to move 0 on a Move 1 card
10124 Circuit Breaker Protection Optional If more than 3 damage takes automatic power down
10125 Conditional Cards Program Can retain 1 card to replace a played card before revealing
10126 Double Barrel Laser Weapon Upgrade Fires two shots
10127 Extra Memory Cards Program Receive one extra program card per turn
10128 Fire Control Weapon Optional When causing 1 damage may lock a register or destroy an option
10129 Flywheel Movement Program Can keep 1 move card as an extra for next turn
10130 Fourth Gear Movement Turn Can choose to move forward 4 on a Move 3 card
10131 Gyroscopic Stabiliser Movement Turn Ignores rotation on gears or conveyors
10132 High Power Laser Weapon Upgrade Shoots through 1 wall or robot to reach target, Damages robots in the way
10133 Mechanical Arm Scope 5th Turn Tags/touches a checkpoint if adjacent
10134 Mini Howitzer Weapon Optional Causes 1 damage plus a push of 1 square (discard after 5 shots/hits)
10135 Power Down Shield Protection Optional Shield protects from 1 damage when powered down
10136 Pressor Beam Weapon Optional Beam pushes targeted robot 1 space away
10137 Radio Control Weapon Optional Replaces a targeted robot program cards with a copy of yours - range 6
10138 Ramming Gear Weapon Additional When pushing, that robot receives 1 damage also
10139 Rear Laser Weapon Additional Has a rear laser in addition to normal forward laser
10140 Recompile Cards Program Receive a new hand once per turn before programming, but + 1 damage
10141 Reverse Gears Movement Turn Can back-up 2 squares on a Back-Up card
10142 Scrambler Weapon Optional Replaces next program card of targeted robot with a random one
10143 Shield Protection Optional Shield takes 1 damage per register phase in specified direction only
10144 Superior Archive Copy Protection Optional When re-entering no damage is taken
10145 Tractor Beam Weapon Optional Pulls a targeted robot towards you
10146 Turret Weapon Optional Laser etc can point in a specified direction