Basic characters are wearing normal clothes, and no armour. This is
Armour Class 9. Armour can be purchased to improve this 'protection' as follows
(the lower the better):-
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Damage to an opponent is limited by the Character Class AND Weapon, so for
example: an elf has a maximum damage capability of 6, so although he could use a
sword the max would still be 6. However if he only used a dagger then the max
would be 4.
Movement (1 turn ~ 60 Combat Rounds - normally combat will be resolved
well before this limit)
Weight Carried
per Turn
Combat Round
Hiding
with Care
Normal
Running
Fighting
Running
0 - 400
20'
40'
120'
600'
120'
120'
401 - 600
10'
30'
90'
450'
90'
90'
601 - 800
no
20'
60'
300'
60'
60'
801 - 1600
no
10'
30'
150'
30'
30'
>1600
Unable to move
So for example: a Fighter with Plate Mail, Shield, Sword and other
Equipment will have a carry weight of 740, so he can move normally at 60' (i.e.
6 squares) per turn. If however he picks up more than 80 Gold Pieces then he
will be slowed down to 30' per turn, and with all that clanking around he would
not be able to hide.