| D&D Spells return to dd1204ag return to dd0505 return to dd1206 | ![]() |
| Clerical Spells | one spell per day, they do not have to be learnt, but must pray for them prior to use | ||||
| Spell | Level | Range | Duration | on Object | Description |
| Cure Light Wounds | 1 | 0 | permanent | any living | Heals 2-7 points of damage, or paralysis when touched |
| Detect Evil | 1 | 120' | 6 turns | anything | Determines if any any evil intentions or evil enchantment exists |
| Purify Food & Water | 1 | 10' | permanent | food/water | Purifies spoiled or poisoned food/water |
| Light | 2 | 120' | 12 turns | anything | 30' Circle of light, can blind if cast at creatures eyes |
| Protection from Evil | 2 | 0 | 12 turns | Caster | Forms magic barrier adding 1 to saving throws |
| Remove Fear | 2 | 0 | 2 turns | any creature | Touch calms the creature, gives +level of cleric to saving throws. |
| Detect Magic | 2 | 60' | 2 turns | anything | Determines if any any enchantment has been placed on anything. |
| Resist Cold | 2 | 0 | 6 turns | any creature | Gives +2 on saving throws vs cold. Damage reduced by -1 |