|
Magic-User Spells
|
two spells per day, but must be learnt in
advance of the adventure
|
| Spell
|
Level
|
Range
|
Duration
|
on Object |
Description |
| Charm Person
|
1
|
120'
|
1 day
|
Human-like |
Any reasonable commands will be obeyed. |
| Detect Magic
|
1
|
60'
|
2 turns
|
anything |
Determines if any any enchantment has been placed on
anything. |
| Floating Disc
|
1
|
6'
|
6 turns
|
- |
Platform can carry up to 5000 coins weight. Follows the caster |
| Hold Portal
|
1
|
10'
|
2-12 turns
|
door/gate |
Holds door shut |
| Light
|
1
|
120'
|
7 turns
|
anything |
30' Circle of light, can blind if cast at creatures eyes |
| Magic Missile
|
1
|
150'
|
1 turn
|
any target |
Glowing arrow 2-7 damage. Automatically hits visible target |
| Protection from Evil
|
1
|
0
|
6 turns
|
Caster |
Forms magic barrier adding 1 to saving throws |
| Read Languages
|
1
|
0
|
2 turns
|
|
Can read (not speak) any unknown language or code |
| Read Magic
|
1
|
0
|
1 turn
|
words/runes |
Once read then item can be read again without the spell |
| Shield
|
1
|
Caster
|
2 turns
|
Caster |
Provides Armour Class 2 against missiles, and AC4 otherwise |
| Sleep
|
1
|
240'
|
4-16 turns
|
any creature not undead |
Affects 2-16 hit dice of creatures. Any sleeping creature
may be killed with a single blow of edged weapon. |
| Ventriloquism
|
1
|
60'
|
2 turns
|
anywhere |
Makes the sound of persons voice come from somewhere else |