| Character
|
Str
|
Int
|
Wis
|
Dex |
Con |
Cha |
Hit Points |
Restrictions |
Special Skills |
Experience Levels |
| Cleric 1
|
3
|
18
|
18
|
3 |
9 |
9 |
6 |
No edged weapons |
Turn undead, +1 spell |
0, 1500, 3000 |
| Cleric 2
|
9
|
3
|
18
|
9 |
6 |
15 |
6 |
No edged weapons |
Turn undead, +1 spell |
0, 1500, 3000 |
| Dwarf 1
|
18
|
3
|
9
|
3 |
18 |
9 |
8 |
No large weapons |
Infravision, find traps,
+3 Hit Points |
0, 2200, 4400 |
| Dwarf 2
|
9
|
3
|
18
|
9 |
18 |
3 |
8 |
No large weapons |
Infravision, find traps, +3 Hit Points |
0, 2200, 4400 |
| Elf 1
|
18
|
18
|
3
|
9 |
8 |
4 |
6 |
None |
Infravision, find doors, +1 spell |
0, 4000, 8000 |
| Elf 2
|
18
|
18
|
9
|
3 |
3 |
9 |
6 |
None |
Infravision, find doors, +1 spell |
0, 4000, 8000 |
| Fighter 1
|
18
|
9
|
3
|
3 |
9 |
18 |
8 |
None |
none |
0, 2000, 4000 |
| Fighter 2
|
18
|
3
|
3
|
18 |
9 |
9 |
10 |
None |
none |
0, 2000, 4000 |
| Halfling 1
|
18
|
3
|
3
|
18 |
9 |
9 |
6 |
No large weapons |
-2 on Armour Class; +3 to hit |
0, 2000, 4000 |
| Halfling 2
|
18
|
9
|
3
|
18 |
5 |
7 |
6 |
No large weapons |
-2 on Armour Class; +3
to hit |
0, 2000, 4000 |
| Magic-User1
|
3
|
18
|
9
|
3 |
9 |
18 |
4 |
No armour or Shield |
2 Spells |
0, 2500, 5000 |
| Magic-User2
|
3
|
18
|
9
|
3 |
18 |
9 |
4 |
No armour or Shield |
2 Spells, +3 Hit Points |
0, 2500, 5000 |
| Thief 1
|
9
|
18
|
4
|
18 |
3 |
8 |
4 |
Leather armour only |
Open, Pick(15%), Climb, Hide,
Find & remove Traps(10%); +3 to hit |
0, 1200, 2400 |
| Thief 2
|
18
|
9
|
3
|
18 |
9 |
3 |
4 |
Leather armour only |
Open, Pick(15%), Climb, Hide,
Find & remove Traps(10%); +3 to hit |
0, 1200, 2400 |
Prime Requisites in Bold.
Legend:
Str=Strength, Int=Intelligence, Wis=Wisdom, Dex=Dexterity,
Con=Constitution, Cha=Charisma
Attaining the higher Experience Levels increases the Hit Points and Spells
(if relevant)
|