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Character Classes: Characters in Game dd1204ag dd0505 both dd1206wheel all 3
Character Str Int

Wis

Dex Con Cha Hit Points Restrictions Special Skills Experience Levels
Cleric 1 3 18 18 3 9 9 6 No edged weapons Turn undead, +1 spell 0, 1500, 3000
Cleric 2 9 3 18 9 6 15 6 No edged weapons Turn undead, +1 spell 0, 1500, 3000
Dwarf 1 18 3 9 3 18 9 8 No large weapons Infravision, find traps, +3 Hit Points 0, 2200, 4400
Dwarf 2 9 3 18 9 18 3 8 No large weapons Infravision, find traps, +3 Hit Points 0, 2200, 4400
Elf 1 18 18 3 9 8 4 6 None Infravision, find doors, +1 spell 0, 4000, 8000
Elf 2 18 18 9 3 3 9 6 None Infravision, find doors, +1 spell 0, 4000, 8000
Fighter 1 18 9 3 3 9 18 8 None none 0, 2000, 4000
Fighter 2 18 3 3 18 9 9 10 None none 0, 2000, 4000
Halfling 1 18 3 3 18 9 9 6 No large weapons -2 on Armour Class; +3 to hit 0, 2000, 4000
Halfling 2 18 9 3 18 5 7 6 No large weapons -2 on Armour Class; +3 to hit 0, 2000, 4000
Magic-User1 3 18 9 3 9 18 4 No armour or Shield 2 Spells 0, 2500, 5000
Magic-User2 3 18 9 3 18 9 4 No armour or Shield 2 Spells, +3 Hit Points 0, 2500, 5000
Thief 1 9 18 4 18 3 8 4 Leather armour only Open, Pick(15%), Climb, Hide,
Find & remove Traps(10%); +3 to hit
0, 1200, 2400
Thief 2 18 9 3 18 9 3 4 Leather armour only Open, Pick(15%), Climb, Hide,
Find & remove Traps(10%); +3 to hit
0, 1200, 2400
Prime Requisites in Bold. 
Legend:
Str=Strength, Int=Intelligence, Wis=Wisdom, Dex=Dexterity, Con=Constitution, Cha=Charisma
Attaining the higher Experience Levels increases the Hit Points and Spells (if relevant)

These basic characters are wearing normal clothes, and no armour. This is Armour Class 9. Armour can be purchased to improve this 'protection' see Armour & Weapons