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Character Classes: Characters in Game dd1204ag dd0505 both dd1206wheel all 3
Character Str Int

Wis

Dex Con Cha Hit Points Restrictions Special Skills Experience Levels
Cleric 1 3 18 18 3 9 9 6 No edged weapons Turn undead, +1 spell 0, 1500, 3000
Cleric 2 9 3 18 9 6 15 6 No edged weapons Turn undead, +1 spell 0, 1500, 3000
Dwarf 1 18 3 9 3 18 9 8 No large weapons Infravision, find traps, +3 Hit Points 0, 2200, 4400
Dwarf 2 9 3 18 9 18 3 8 No large weapons Infravision, find traps, +3 Hit Points 0, 2200, 4400
Elf 1 18 18 3 9 8 4 6 None Infravision, find doors, +1 spell 0, 4000, 8000
Elf 2 18 18 9 3 3 9 6 None Infravision, find doors, +1 spell 0, 4000, 8000
Fighter 1 18 9 3 3 9 18 8 None none 0, 2000, 4000
Fighter 2 18 3 3 18 9 9 10 None none 0, 2000, 4000
Halfling 1 18 3 3 18 9 9 6 No large weapons -2 on Armour Class; +3 to hit 0, 2000, 4000
Halfling 2 18 9 3 18 5 7 6 No large weapons -2 on Armour Class; +3 to hit 0, 2000, 4000
Magic-User1 3 18 9 3 9 18 4 No armour or Shield 2 Spells 0, 2500, 5000
Magic-User2 3 18 9 3 18 9 4 No armour or Shield 2 Spells, +3 Hit Points 0, 2500, 5000
Thief 1 9 18 4 18 3 8 4 Leather armour only Open, Pick(15%), Climb, Hide,
Find & remove Traps(10%); +3 to hit
0, 1200, 2400
Thief 2 18 9 3 18 9 3 4 Leather armour only Open, Pick(15%), Climb, Hide,
Find & remove Traps(10%); +3 to hit
0, 1200, 2400
Prime Requisites in Bold. 
Legend:
Str=Strength, Int=Intelligence, Wis=Wisdom, Dex=Dexterity, Con=Constitution, Cha=Charisma
Attaining the higher Experience Levels increases the Hit Points and Spells (if relevant)
Player ID Choose a character in Game    

These basic characters are wearing normal clothes, and no armour. This is Armour Class 9. Armour can be purchased to improve this 'protection' see Armour & Weapons