| Sorcerer's Cave Tiles | ![]() |
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82 Areas in Total Gate=Start/End point Green arrow = up |
| Encounter Cards | |||||||||||
| People | Reaction (die roll) | Strength F M Tot |
Carry | Skills/Objects | Points | # available | |||||
| 39-41 | Dragon | 1-4 | 5-6 | - | 6 | - | 6 | - | Dragon slayer gets +1 to fighting strength | 0 | 3 |
| 42-46 | Dwarf | - | 1-4 | 5-6 | 1 | - | 1 | 25 | Guides past Traps | 2 | 5 |
| 47-49 | Giant | 1-3 | 4-5 | 6 | 7 | - | 7 | 150 | - | 7 | 3 |
| 50 | Gollum | - | - | 1-6 | 0 | - | 0 | - | Hides treasure 1 level up with die roll of 1. Finds secret doors | 10 | 1 |
| 51 | Hero | 1-3 | - | 4-6 | 5 | - | 5 | 75 | Add 1 to die roll when testing strangers | 10 | 1 |
| 52-57 | Man | 1-2 | 3-4 | 5-6 | 3 | - | 3 | 50 | - | 5 | 6 |
| 58-60 | Ogre | 1-4 | 5 | 6 | 5 | - | 5 | 100 | - | 5 | 3 |
| 61-63 | Priest | 1 | 2-4 | 5-6 | 2 | 2 | 4 | 25 | - | 8 | 3 |
| 64 | Sorcerer | 1-6 | - | - | 4 | 9 | 13 | - | Lotus Dust, Eye of God : each reduce Strength by 2 | 0 | 1 |
| 65-67 | Spectre | 1-5 | 6 | - | - | 5 | 5 | - | Can be fought with Magical power only | 0 | 3 |
| 68-70 | Troll | 1-3 | 4 | 5-6 | 4 | - | 4 | 75 | - | 4 | 3 |
| 71-72 | Unicorn | - | 1-6 | - | 4 | - | 4 | - | Friendly to WOMEN otherwise indifferent | 4 | 2 |
| 73-75 | Wizard | 1 | 2-5 | 6 | 2 | 5 | 7 | - | - | 15 | 3 |
| 76-79 | Woman | 1-2 | 3-4 | 5-6 | 2 | - | 2 | 25 | - | 5 | 3 |
| 80 | Woman-Hero | 1-3 | - | 4-6 | 4 | - | 4 | 50 | Add 1 to die roll when testing strangers | 10 | 1 |
| Treasure | Weight | Points | # available | ||||||||
| 1-4 | Gems | 25 | - | 20 | 4 | ||||||
| 5-11 | Gold | 25 | - | 10 | 7 | ||||||
| 12-17 | Silver | 25 | - | 5 | 5 | ||||||
| 18 | Treasure Chest | 100 | 1=Curse, 2=Spectre, 3=Sand, 4=Silver 20, 5=Gold 40, 6=Gems 80 | 0 | 1 | ||||||
| Artifacts | Actions | Points | # available | ||||||||
| 19 | Charmed Flute | When played by Man, Wizard, Woman, Hero, Priest lulls Dragons & Vipers to sleep. Creatures asleep protected by a curse. Opens secret doors. | 10 | 1 | |||||||
| 20 | Eye of God | Renders all magic powerless. Kills Spectres & Zombies. Must be kept otherwise a Curse results | 0 | 1 | |||||||
| 21 | Lotus Dust | Puts 1 creature to sleep for 2 turns. Works on Medusa but not Spectres, Ghouls or Zombies. | 5 | 1 | |||||||
| 22 | Healing Balm | If a Wizard, Priest or Woman then will restore life to a creature just killed (1 only) | 5 | 1 | |||||||
| 23 | Magic Carpet | With Priest or Wizard will transport Party to adjacent area orthogonally. Once only | 5 | 1 | |||||||
| 24 | Magic Staff | Increases Magic of Priest by 1, Wizard by 2. Also Wizard can reanimate Turned to Stone | 15 | 1 | |||||||
| 25 | Magic Sword | Adds 1 to Man or Woman; 2 to Hero. Enables bearer to fight Spectres | 15 | 1 | |||||||
| 26 | Ring | Man, Woman, Dwarf, Priest, Wizard or Hero +1 to all die rolls of Party. Makes bearer invincible on 4th level or deeper | 30 | 1 | |||||||
| 27 | Ruby | Set in forehead of Statue which attacks (strength 9). Defeat Statue to get Ruby | 20 | 1 | |||||||
| 28 | Strength Potion | Adds 2 to strength - Man, Woman, Hero for Fight.1 draught only | 5 | 1 | |||||||
| 29 | Talisman | Wards off Zombies & Ghouls. Also Spectres on 4th or lower levels. | 10 | 1 | |||||||
| Hazards | Actions | # available | |||||||||
| 30-33 | Earthquake | Area destroyed and impassable (if 2 drawn then last 2 areas destroyed) | 4 | ||||||||
| 34 | Ghouls | Each member of Party attacked with strength 2, then driven away until the Cave is re-entered | 1 | ||||||||
| 35 | Medusa | Die 1-2 turns creature to stone - for each party member. | 1 | ||||||||
| 36 | Mutiny | All Allies revert to Strangers. Retest as normal | 1 | ||||||||
| 37-38 | Trap | Entire party to 1 level below. Treasures found here remain | 2 | ||||||||