| Circvs Maximvs GM'ed by Ken West Game Code Circus1 | ![]() |
| Results | (Prev) | Players | Laps done | Speed | (Prev) | Space | (Prev) | Type | Wheels | Horses | Driver | Whip | ||||
| 7th out turn6 | n/a | Jamie | finishes | ends | L | 0 | 0 | H | H | H | H | D | ||||
| 8th out turn 5 | n/a | Walt | finishes | ends | L | 0 | 8 | H | H | H | W | D | ||||
| 1st turn 19 | dead | ChrisB | 3?: dead | 17 | ends? | L | 7 | 4 | H | H | H | W | D | |||
| 4th still in | 3 | KenW | 1 | 14 | 14 | V/18 | IV/5 | H | 3 | 1 | H | H | H | H | W | Y |
| 2nd still in | 1 | MarkR | 1 | 7+5 | 7 | IV/66 | IV/54 | N | 0 | 6 | S | H | D | D | W | Y |
| 6th out turn 14 | n/a | MarkG | 1 | L | 9 | 5 | D | H | H | H | H | |||||
| 5th out turn 18 | dead | RobS | 2: dead | 15 | ends? | L | 0 | 0 | W | H | H | H | D | |||
| 3rd still in | 2 | BobK | 1 | 10 | 10 | VIII/68 | VIII/58 | L | 4 | 0 | D | H | H | H | H | Y |
| Legend: Horses & Driver - H=Healthy, W=Wound(1st hit), S=Severe(50%), C=Critical(75% dmg), D=Dead | ||||||||||||||||
Game Log: 25 Dec 2005 - 20 Dec 2007
| Adjudication: |
Since I have lost contact with Ken perhaps this game ought to be
adjudicated. Does anyone know the rules well enough to state the order of
the results? I only had one response!?! I propose (open to amendment/appeals/drug tests/whatever????) MarkR wins (less distance to finish line) than 2nd BobK; 3rd KenW; (These are the only remaining charioteers): Dead or off the track: 4th ChrisB (dragged across finish line alive but with no chariot-died after receiving award for hanging in!) 5th RobS (so near yet so far! - yards from the finish line-shame!); 6th MarkG; 7th Jamie; 8th Walt On checking the rules with feedback from yourselves it seems that being dragged alive over the finish line counts so this gives the final result as: 1st ChrisB; 2nd MarkR; 3rd BobK; 4th KenW; 5th RobS ; 6th MarkG; 7th Jamie; 8th Walt |
| Turn21: |
MarkR decides
to pull out the whip and gains an additional 5MF. He moves down the
backstretch using his 12MF to end at IV/66. Bob’s team goes next
and continues down the backstretch using 10MF to end at VIII/68. Ken
goes and has 14MF. He races down the front-stretch and finishes his move
at V/18. Summary: More racing to the end |
| Turn1: | A couple of drivers start the game by using the whip to get their teams off to a fast start, and it worked for them. Rob jumped out to a quick lead, with Chris not far behind. In fact if Chris’ team hadn’t stumble at the start, he would be in the lead. Jamie’s team had the best start, and maintained a strong run to finish in third place. Not bad for starting on the inside lane. Walt performed well also coming from an inside lane to end his turn tied for fourth with MarkG. Bob’s team reacted to all the other teams running past them and took up the chase. They also end the turn tied for fourth, with Bob hanging on and not in charge. Ken’s team struggled to get that monster chariot to start moving, but they will be in play next turn. Even though MarkR was the first team to move, they didn’t make it very far, ending the turn in last place. |
| Turn0: | 9 joined September 2005: Board now ready, Rules & Tables completed: starting to set up |