| Battle Cars Weapons | ![]() |
Weapons may only be placed in Weapon Pods and Turrets. The
amount carried by each Pod is limited by the size of the Weapons. Thus the
standard 8 space Weapon Pod may carry 2 Rockets, 4 shells etc.
A Turret may only contain Machine Gun Rounds.
A Weapon Pod may only contain one type of Missile Weapon or a mix of Passive
Weapon.
Rockets and Shells may only be placed in Weapon Pods that fire
out of the Front or Rear.
Flame, Rockets, and Shells may explode the targets Fuel Tank.
Rockets and Shells may detonate the targets ammunition.
| Missile Weapons: (Dice used are 8 sided) |
Type | Size | Range | Damage | Adjustments |
| Rockets | 1x4 | 16 | 1-15 = 2 Dice-range | Gunnery Computer increases Range by 1 Smoke reduces Range by 4 Removed once used. |
|
| Shells | 1x2 | 11 | 1-7 = 1 Die-range | ||
| Machine Gun Rounds | 1x1 | 8 | 1-5 = 1Die-2-range | ||
| Flame | 1x4 | 3 | 1-10 = 1 Die +3-range |
| Passive Weapons: Cannot be placed in a Weapon Pod at the front |
Type | Size on Car | Effect on Cars | Damage | Other Effects |
| Oil | 1x2 | Skid Check (5) | 0 | ||
| Smoke | 1x2 | Skid Check (3) | 0 | Reduces Missile Range by 4 | |
| Spikes | 1x2 | Skid Check (2) | 0-5 for each Tyre | ||
| Mines | 1x2 | 0 | 0-5 for each Tyre 0-6 interior |
Removed once effected |
Firing weapons:
1. Targets that Missile Weapons may be fired at are
other Cars, Buildings, Trees, Wrecks and Pedestrians.
2. Can only fire at 2 different targets during the turn (or 3 with Gunnery
Computer)
3. Can only fire one round at any one target (i.e. can't fire twice at same
target).
4. Can drop one round of Passive Weapons from each Pod in a turn.
5. Only the nearest target along any line of fire may be fired at, although
something beyond may be hit if the shot misses the first target.