Battle Cars Weapons                    

Weapons may only be placed in Weapon Pods and Turrets. The amount carried by each Pod is limited by the size of the Weapons. Thus the standard 8 space Weapon Pod may carry 2 Rockets, 4 shells etc.
A Turret may only contain Machine Gun Rounds.
A Weapon Pod may only contain one type of Missile Weapon or a mix of Passive Weapon.
Rockets and Shells may only be placed in Weapon Pods that fire out of the Front or Rear.
Flame, Rockets, and Shells may explode the targets Fuel Tank.
Rockets and Shells may detonate the targets ammunition.

Missile Weapons:
(Dice used are 8 sided)

Random Dice

Type Size Range Damage Adjustments
Rockets 1x4 16 1-15 = 2 Dice-range Gunnery Computer increases Range by 1
Smoke reduces Range by 4
Removed once used.
Shells 1x2 11 1-7 = 1 Die-range
Machine Gun Rounds 1x1 8 1-5 = 1Die-2-range
Flame 1x4 3 1-10 = 1 Die +3-range

Passive Weapons:
Cannot be placed in a 
Weapon Pod at the front
Type Size on Car Effect on Cars Damage Other Effects
Oil 1x2 Skid Check (5) 0  
Smoke 1x2 Skid Check (3) 0 Reduces Missile Range by 4
Spikes 1x2 Skid Check (2) 0-5 for each Tyre  
Mines 1x2 0 0-5 for each Tyre
0-6 interior
Removed once effected

Firing weapons:
1. Targets that Missile Weapons may be fired at are other Cars, Buildings, Trees, Wrecks and Pedestrians.
2. Can only fire at 2 different targets during the turn (or 3 with Gunnery Computer)
3. Can only fire one round at any one target (i.e. can't fire twice at same target).
4. Can drop one round of Passive Weapons from each Pod in a turn.
5. Only the nearest target along any line of fire may be fired at, although something beyond may be hit if the shot misses the first target.