Battle Cars Cars                                          Return to Home page
 
Car 
Schematic
      Tyre               Tyre      
                                                                       
    \ Wea pon   Auto-   ^ Wea pon

/

           
    « Pod A   Steer     Pod C     Fuel Tank      
          Power     Gun-             Fire    
    Engi ne   Brakes  

-nery

Driv

er   Wea pon Turret

Extg

   
            Super   Comp          

»

     
    « Wea pon   Charger     Wea pon      

\

     
    / Pod B       v Pod D \            
                                   
    Tyre           Tyre    
Front Centre Rear
 
Car to be armed with: for game
Front (fires forward) Centre (fires to the side) Rear (fires backwards)
Pod A Pod C Turret
Pod B Pod D
Player Id:  
Bike
Schematic
                                                                    
  Wea pon     Weapon     Fuel Tank Wea pon           
Tyre           Pod A Pod B Dr       Pod D              
      Wea pon Super

iv

Engi ne   Wea pon       Tyre
    Pod C Charger

er

        Pod E              
                           
 
Pedestrian
Schematic
Body   Weapon
Hits M/c Gun
  Only

Components:
Armour Blocks:  (8 per car, 4 per Bike) Each block soaks up damage. Once a block is destroyed further damage strikes internally.
Tyres: For each tyre destroyed, the cars maximum speed is reduced by 2 (Bike by 4)
Engine: For each space hit the maximum speed is reduced by 1.(Bike by 2)
Weapon Pods & Turrets: These hold the weaponry. Any damage is taken on empty spaces first. If a Passive weapon is hit then it is removed. If a missile weapon is hit by Rocket or Shell then it may detonate, but only if there is no Gunnery Computer. The destroyed weapon is removed.
Fuel Tank: If this is hit, with no working Fire Extinguisher, then it may explode (1d8+existing dmg >7).
SuperCharger: This allows 1 extra point of Acceleration. It functions until totally destroyed.
AutoSteer: This allows Cornering more safely at higher speeds. It functions until totally destroyed.
PowerBrakes This allows 1 extra point of Deceleration. It functions until totally destroyed.
Gunnery Computer: This adds 1 to the chance of hitting a target, allows an extra attack, and prevents Missile Weapons from detonating if they are hit. It functions until totally destroyed.
Fire Extinguisher: This prevents a Fuel Tank from exploding. It functions until totally destroyed.
Driver: Once he has received 3 points of damage he is dead. The player is then out of the game. If the car is still capable of movement, it is not a Wreck and may be commandeered by any Pedestrian reaching it.