| Battle Cars Cars | ![]() |
| Car Schematic |
Tyre | Tyre | ||||||||||||||||||||
| \ | Wea | pon | Auto- | ^ | Wea | pon |
/ |
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| « | Pod | A | Steer | Pod | C | Fuel | Tank | |||||||||||||||
| Power | Gun- | Fire | ||||||||||||||||||||
| Engi | ne | Brakes |
-nery |
Driv |
er | Wea | pon | Turret |
Extg |
|||||||||||||
| Super | Comp |
» |
||||||||||||||||||||
| « | Wea | pon | Charger | Wea | pon | |||||||||||||||||
| / | Pod | B | v | Pod | D | \ | ||||||||||||||||
| Tyre | Tyre | |||||||||||||||||||||
| Front | Centre | Rear | ||||||||||||||||||||
| Bike Schematic |
||||||||||||||||||||
| Wea | pon | Weapon | Fuel | Tank | Wea | pon | ||||||||||||||
| Tyre | Pod | A | Pod B | Dr | Pod | D | ||||||||||||||
| Wea | pon | Super |
iv |
Engi | ne | Wea | pon | Tyre | ||||||||||||
| Pod | C | Charger |
er |
Pod | E | |||||||||||||||
| Pedestrian Schematic |
Body | Weapon | |
| Hits | M/c Gun | ||
| Only |
Components:
Armour Blocks:
(8 per car, 4 per Bike) Each block soaks up damage. Once a block
is destroyed further damage strikes internally.
Tyres:
For each tyre destroyed, the cars maximum speed
is reduced by 2 (Bike by 4)
Engine:
For each space hit the maximum speed is reduced by 1.(Bike by 2)
Weapon Pods & Turrets:
These hold the weaponry. Any damage is taken on empty spaces first. If a Passive
weapon is hit then it is removed. If a missile weapon is hit by Rocket or Shell
then it may detonate, but only if there is no Gunnery Computer. The
destroyed weapon is removed.
Fuel Tank:
If this is hit, with no working Fire Extinguisher, then it may explode
(1d8+existing dmg >7).
SuperCharger: This
allows 1 extra point of Acceleration. It functions until totally destroyed.
AutoSteer:
This allows Cornering more safely at higher speeds. It functions until totally
destroyed.
PowerBrakes
This allows 1 extra point of Deceleration. It functions until totally destroyed.
Gunnery Computer: This
adds 1 to the chance of hitting a target, allows an extra attack, and prevents
Missile Weapons from detonating if they are hit. It functions until totally
destroyed.
Fire Extinguisher:
This prevents a Fuel Tank from exploding. It functions until totally destroyed.
Driver:
Once he has received 3 points of damage he is dead. The player is then
out of the game. If the car is still capable of movement, it is not a Wreck and
may be commandeered by any Pedestrian reaching it.