Turn 7:
Final Turn |
Shares Bids & actions
received: Snoozefest wins the bid to get Urbanisation (Andy L, Dave P,
ChrisB E, ChrisC 1M)
Builds required: inTurn Order with Snoozefest - Urbanisation=Tame
Bridge=G & Dave - Production 1=SOUTH &
2=SOUTH
Two 'no builds' lack of routes or lack
of money?
Goods 1 & 2 required: ChrisC has 1st Move then Turn order : ChrisC uses
ChrisB's track on Goods 2
Income Reduction: Everyone -4 except Snoozefest
-8 !!!!!
Final Score:
(Runaway) Winner Snoozefest 100, 2nd Andy 64, 3rd Dave 56, 4th ChrisC 53,
& (Sluggish!) 5th ChrisB 37
I'll assume that you all want to play Version 2 unless you tell me
otherwise - I also have 1 other who wants to play it. |
| Proposals |
Any final comments? I plan to run version 2 with map changes as soon as
this one has finished and I can incorporate your comments: The new map will have
Moor St as a town not city, an extra cost to get to the SOUTH and a town - Willenhall mid way between Walsall & Wolverhampton, plus Oldbury starting off as
a city.
Snoozefest: I've forgotten what the starting setup looked like! But the changes
sound good. I like the Hold Box for Bescot, although in a print version of the
map, the Hold Box would have to be off the main map area. How many cubes/city at
the start? Fewer is probably better.
Dave: Here's an idea you might want to try: Instead of allowing players to
build to "THE SOUTH" directly, they need to connect to one or two nonplayer
links. The real cost then would not be building, but a lower increase in income. |
| Turn 6: |
Shares Bids & actions
received: Andy wins the bid to get Locomotive (ChrisC E, Snoozefest 1B,
ChrisB U, Dave 1M)
Comment:
Suggestion that Goods going to Bescot are placed in the Goods display area as a
means of 'holding' them until the next turn - alternatively see current map for
Holding box.
Builds received: Snoozefest has 1st Build then Turn Order with ChrisB having
urbanisation=Rowley Regis=B.
ChrisC builds an impressive link through the marshes!
Goods 1 & 2 received: Dave has 1st Move then Turn order
ChrisC
This map is a keeper!
Glad you like it :)
Income Reduction: Everyone -4 except Snoozefest
-6 & poor old ChrisB -2
Goods Growth: West = -, -,
-, -, - plus Rowley Regis;
East
= -, Perry Barr, -, -, - plus - |
| Turn 5: |
Shares Bids & actions received: ChrisC has Turn Order Pass from last turn
if required
Comment:
consider setting aside goods delivered to Bescot until end of turn (so they
can't travel, even over someone else's track, till following turn; or is that
already the rule? That's the rule
at present but needs to be more obvious on the map - Perhaps Bescot shouldn't be
on the Goods display - i.e no extra goods unless transported there? Also
possibly Wolverhampton should have more Goods on the display table???
I forgot Income Reduction - now included: Some high bids received: Snoozefest wins the bid
again to get Locomotive (Dave 1B, ChrisC P, Andy 1M, ChrisB U)
Builds received: Dave has 1st Build then Turn Order with Production
1=Tipton &
2=Tipton from ChrisC &
Urbanisation=Oldbury=C from ChrisB
Goods 1 & 2 received: Andy has 1st Move then Turn order
Income Reduction: Everyone -2 except Snoozefest &
now Dave -4
Goods Growth: West =
Walsall,
Tipton,
Wolverhampton,
Walsall,
Tipton plus
Oldbury,
-, Oldbury, - ;
East
= -, BNS,
Smethwick,
Perry Barr,
SOUTH plus -,
Galton Bridge |
| Turn 4: |
Shares Bids & actions received: Snoozefest wins the bid to get Locomotive
(Dave U, ChrisB 1M, ChrisC T, Andy E)
Builds received: In Turn Order : Dave Urbanises
Galton Bridge=E
Comment:
it seems unlikely the middle/south of the board will get built up much ... maybe
there should be a city in there?
Proposal for Oldbury on Version 2?
Goods 1 & 2 received: ChrisB has 1st Move then Turn order
Income Reduction: Everyone -2 except Snoozefest -4
Goods Growth: West =
-, Bescot, -, -, - plus
Aston;
East
= B New Street,
Perry Barr, -, -,
SOUTH plus
Galton Bridge |
| Turn 3: |
Shares Bids & actions received: ChrisB wins an expensive Bid to get
Engineering (Snoozefest L, Andy U, Dave 1M, ChrisC 1B)
Builds required: ChrisC has 1st Build then Turn Order with Andy getting
Urbanisation=Bradley=H
Goods 1 & 2 received: Dave has 1st Move again then Turn order
Income Reduction: ChrisC & Snoozefest -2
Goods Growth: West =
Coseley,
Walsall,
Coseley, -,
Bescot plus
Aston;
East
= B Moor St,
-, B Snow Hill,
SOUTH, - plus
Bradley,
Bradley |
| Turn 2: |
Shares Bids & actions received:Snoozefest wins the bid to get
Urbanisation
Builds received: Andy has 1st Build again then Turn Order with Snoozefest
getting Urbanisation=Aston=D
Goods 1 & 2 received: Dave has 1st Move then Turn order
Income Reduction: none
Goods Growth: West =
Coseley,
Tipton, -,
Wolverhampton,
Tipton plus
Great Bridge;
East
= Perry Barr,
Moor St,
New St, -,
Moor St |
| Turn 1: |
Shares Bids & actions received: After some interesting bidding between
ChrisC, Snoozefest & Andy ChrisC wins to get Urbanisation.
Builds received: Andy has 1st Build then Turn Order with ChrisC getting
Urbanisation=Great Bridge=A
Comment:
perhaps there ought to be Marsh between Moor St & THE SOUTH???
If you mean marsh in the hexes NW
and SW of THE SOUTH, I would agree. THE SOUTH is a very desirable
destination -Dave
Goods 1 & 2 received: ChrisB has 1st Move then Turn order: No conflicts as yet
Comment:
What's with the B names?
All 3 stations in Birmingham i.e B New Street, B Snow Hill, B Moor Street
Comment: Goods moved to Bescot cannot be moved back along the same route
for one turn. Any further restrictions would be difficult to monitor
Income Reduction: none
Goods Growth: West =
Tipton,
Wednesbury,
Bescot,
Wednesbury,
Wednesbury plus
Great Bridge;
East
= New Street,
Snow Hill,
Snow Hill,
New Street,
THE SOUTH |
| Turn 0: |
5 Joined within minutes of setting up:
First turn order chosen randomly: This is a Map
playtest, so comments will be appreciated |