Age of SteamGameCode aos0308BlackCountryV1 5 Day turnaround Return to Home page

Game Ended: 16 April 2008                     Also see: Rules
Additional Rules: Being Play-tested: Costs: Rivers £3, Hills £4, Marsh £5
Goods moved to Bescot don't get removed & can on a subsequent Turn be moved again (not along the same route for one turn?).
Bescot & THE SOUTH
will take all colours of Goods: Setup 4 Goods in Wolverhampton & the South

 (Click Mouse over board to see previous position)
Orange
Track is available for anyone to extend from.
Forgotten your Player Id?
Score
3x(I-Sh)+T
Order Players Shares Bid Loco Action Cash1
Cash
+(Sh*5)
-Bid
Build Cash2
Cash1
-Track

Goods1

Goods2 Income
(Prev)
Expenses
Sh+L
(Prev)
Cash
Cash2
+I-(Sh+L)
Prev
3x(25-12)+17 3rd
=56
Dave 12   5         Black Bes-Ast
Yellow SOUTH-GaB
21+4+4(-4)(21) 12+5(17) 7-? 7
3x(23-11)+17 4th
=53
ChrisC 11   5         Blue Cos-Bes Blue Sme-Cos 18+5+4(-4)(18) 11+5(16) 6-? 6
3x(24-8)+16 2nd
=64
Andy 8   5         Blue Wol-Cos Blue Wol-Cos 20+4+4(-4)(20) 8+5(12) 4-? 18
3x(19-14)+22 5th
=37
ChrisB 14   4         Yellow Bes-GaB Purple BNS-Bes 16+3+1+3(-4)(16) 14+4(17) 1-? 6
3x(36-10)+22 Winner
=100
Snoozefest 10   6         Blue Bes-SOUTH Yellow BMS-Bes 32+6+6(-8)(32) 10+6(16) 12-? 28
  Ignore this: I'm trying to automate calcs TestArea TestArea Test Area Sh Cash
Goods Display Table            (Colours in boxes indicate Goods awaiting placement)
Id Cities 1 2 3   Id Town 1 2   Id Cities 1 2 3   Id Town 1 2
1 Wolverhampton               1 THE SOUTH       E(1) Galton Bridge    
2 Coseley                2 B Moor Street       F(2) New City    
3 Tipton       A(3) Great Bridge     3 B New Street       G(3) Tame Bridge    
4 Wednesbury       B(4) Rowley Regis     4 B Snow Hill       H(4) Bradley    
5 Walsall       C(5) Oldbury     5 Perry Barr              
6 Bescot       D(6) Aston     6 Smethwick              

Game Log: 5 players = 7 Turns:  27 February  - 16 April 2008

Turn 7:
Final Turn
Shares Bids & actions received: Snoozefest wins the bid to get Urbanisation (Andy L, Dave P, ChrisB E, ChrisC 1M)
Builds required: inTurn Order with Snoozefest - Urbanisation=Tame Bridge=G & Dave - Production 1=SOUTH & 2=SOUTH Two 'no builds' lack of routes or lack of money?
Goods 1 & 2 required: ChrisC has 1st Move then Turn order : ChrisC uses ChrisB's track on Goods 2
Income Reduction: Everyone -4 except Snoozefest -8 !!!!!
Final Score:
(Runaway) Winner Snoozefest 100, 2nd Andy 64, 3rd Dave 56, 4th ChrisC 53,  & (Sluggish!) 5th ChrisB 37
I'll assume that you all want to play Version 2 unless you tell me otherwise - I also have 1 other who wants to play it.
Proposals Any final comments?  I plan to run version 2 with map changes as soon as this one has finished and I can incorporate your comments: The new map will have Moor St as a town not city, an extra cost to get to the SOUTH and a town - Willenhall mid way between Walsall & Wolverhampton, plus Oldbury starting off as a city.
Snoozefest: I've forgotten what the starting setup looked like! But the changes sound good. I like the Hold Box for Bescot, although in a print version of the map, the Hold Box would have to be off the main map area. How many cubes/city at the start? Fewer is probably better.
Dave: Here's an idea you might want to try:  Instead of allowing players to build to "THE SOUTH" directly, they need to connect to one or two nonplayer links. The real cost then would not be building, but a lower increase in income.
Turn 6: Shares Bids & actions received: Andy wins the bid to get Locomotive (ChrisC E, Snoozefest 1B, ChrisB U, Dave 1M)
Comment: Suggestion that Goods going to Bescot are placed in the Goods display area as a means of 'holding' them until the next turn - alternatively see current map for Holding box.
Builds received: Snoozefest has 1st Build then Turn Order with ChrisB having urbanisation=Rowley Regis=B. ChrisC builds an impressive link through the marshes!
Goods 1 & 2 received: Dave has 1st Move then Turn order
ChrisC
This map is a keeper! Glad you like it :)
Income Reduction: Everyone -4 except Snoozefest -6 & poor old ChrisB -2
Goods Growth: West = -, -, -, -, - plus Rowley Regis; East = -, Perry Barr, -, -, - plus -
Turn 5: Shares Bids & actions received: ChrisC has Turn Order Pass from last turn if required
Comment: consider setting aside goods delivered to Bescot until end of turn (so they can't travel, even over someone else's track, till following turn; or is that already the rule? That's the rule at present but needs to be more obvious on the map - Perhaps Bescot shouldn't be on the Goods display - i.e no extra goods unless transported there? Also possibly Wolverhampton should have more Goods on the display table???
I forgot Income Reduction - now included: Some high bids received: Snoozefest wins the bid again to get Locomotive (Dave 1B, ChrisC P, Andy 1M, ChrisB U)
Builds received: Dave has 1st Build then Turn Order with Production 1=Tipton & 2=Tipton from ChrisC & Urbanisation=Oldbury=C from ChrisB
Goods 1 & 2 received: Andy has 1st Move then Turn order
Income Reduction: Everyone -2 except Snoozefest & now Dave -4
Goods Growth: West =
Walsall, Tipton, Wolverhampton, Walsall, Tipton plus Oldbury, -, Oldbury, - ; East = -, BNS, Smethwick, Perry Barr, SOUTH plus -, Galton Bridge
Turn 4: Shares Bids & actions received: Snoozefest wins the bid to get Locomotive (Dave U, ChrisB 1M, ChrisC T, Andy E)
Builds received: In Turn Order : Dave Urbanises Galton Bridge=E
Comment
: it seems unlikely the middle/south of the board will get built up much ... maybe there should be a city in there? Proposal for Oldbury on Version 2?

Goods 1 & 2 received: ChrisB has 1st Move then Turn order
Income Reduction: Everyone -2 except Snoozefest -4
Goods Growth: West = -, Bescot, -, -, - plus Aston; East = B New Street, Perry Barr, -, -, SOUTH plus Galton Bridge
Turn 3: Shares Bids & actions received: ChrisB wins an expensive Bid to get Engineering (Snoozefest L, Andy U, Dave 1M, ChrisC 1B)
Builds required: ChrisC has 1st Build then Turn Order with Andy getting Urbanisation=Bradley=H
Goods 1 & 2 received: Dave has 1st Move again then Turn order
Income Reduction: ChrisC & Snoozefest -2
Goods Growth: West = Coseley, Walsall, Coseley, -, Bescot plus Aston; East = B Moor St, -, B Snow Hill, SOUTH, - plus Bradley, Bradley
Turn 2: Shares Bids & actions received:Snoozefest wins the bid to get Urbanisation
Builds received: Andy has 1st Build again then Turn Order with Snoozefest getting Urbanisation=Aston=D
Goods 1 & 2 received: Dave has 1st Move then Turn order
Income Reduction: none
Goods Growth: West = Coseley, Tipton, -, Wolverhampton, Tipton plus Great Bridge
; East = Perry Barr, Moor St, New St, -, Moor St
Turn 1: Shares Bids & actions received: After some interesting bidding between ChrisC, Snoozefest & Andy ChrisC wins to get Urbanisation.
Builds received: Andy has 1st Build then Turn Order with ChrisC getting Urbanisation=Great Bridge=A
Comment
: perhaps there ought to be Marsh between Moor St & THE SOUTH??? If you mean marsh in the hexes NW and SW of THE SOUTH, I would agree.  THE SOUTH is a very desirable destination -Dave
Goods 1 & 2 received: ChrisB has 1st Move then Turn order: No conflicts as yet
Comment:
What's with the B names? All 3 stations in Birmingham i.e B New Street, B Snow Hill, B Moor Street
Comment: Goods moved to Bescot cannot be moved back along the same route for one turn. Any further restrictions would be difficult to monitor

Income Reduction: none
Goods Growth: West = Tipton, Wednesbury, Bescot, Wednesbury, Wednesbury plus Great Bridge; East = New Street, Snow Hill, Snow Hill, New Street, THE SOUTH
Turn 0: 5 Joined within minutes of setting up:  First turn order chosen randomly: This is a Map playtest, so comments will be appreciated