18xx Basic Rules   (For more details see the actual Board Game Rules)             Return to Home page
General
The play is composed of two routines: Stock rounds and Operating Rounds. In a Stock round the players have the opportunity to buy and sell Stock in Railroad Corporations. In an Operating round they perform the various functions concerned with running a Railroad. Stock Rounds are interspersed with one or more Operating Rounds, the number increasing as the game proceeds.
The Game ends when either: the Bank funds are exhausted, or a Player goes bankrupt.

Play Sequence
Stock Round
: Player may Buy one Stock certificate and sell any number of certificates.
Operating Rounds:
1. Player may lay or replace a track tile
2. Purchase and place a Token.
3. Run his/her Trains.
4. Purchase new Trains.

For details of Track Tiles and promotions see 1825Tiles or 1876Tiles
Cost to build over rivers is $80 and $120 through mountains.
Cost to place a token on a station is $40 for the first and $100 for subsequent placings.

The Rules are so involved and differ significantly between Variations that any further attempt to list them here would be difficult.
It is therefore essential to have your own Rules to hand to play these Variations successfully.

For more details see web For Whom The Web Rocks   and  Rules Differences

Rules Clarifications: When a company buys a private, it's base hex can now be built on. The
company continues to operate, but pays the money to the company treasury instead of the player.

Stock Prices: normally
Shares sold: Value moves down (not 1825)
Dividend paid out: Value moves right
Dividend Not paid out: Value moves left
If at the end of a Stock round there is no stock remaining for sale then: Value moves up

Yellow exempts the stock from the 9 certificates per person limit.
Orange (pink) exempts the stock from the 60% of one stock limit.
Brown (red) exempts the stock from the 1 share per purchase limit. see Tables